Quad-buffered OpenGL on nVida Quadro | NVIDIA GeForce Forums

Renderbuffer objects were introduced to OpenGL after textures as a possible type of framebuffer attachment, Just like a texture image, a renderbuffer object is an actual buffer e.g. an array of bytes, integers, pixels or whatever. However, a renderbuffer object can not be directly read from. How to enable quad-buffered stereo rendering - Java OpenGL Hi there, I have an 120Hz screen and the nvidia 3D vision kit plugged into my computer running Ubuntu (Linux-amd64) with a GeForce Quadro FX 4800 and want to use quad-buffered stereo rendering in jogl2. Unfortunately, I don't see how to enable it. I set GLCapabilties.setStereo(true), but the flag is false in the chosen caps of the GLDrawable - a GLCanvas in my case. Quad-Buffered 3D Stereo display with HD3D on Li | Community Nov 19, 2012 3d - Fastest way to draw quads in OpenGL ES? - Game

To make sure that the Quad Buffered Stereo mode is enabled, check the log file. The Quad Buffer Context should be added to the OpenGL flags string. For example, if you use the NVIDIA Quadro graphics card and run your application on Windows, you should configure the NVIDIA driver as follows:

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